# Wu Wei: credits and licences

All third-party art below was recoloured into the Wu Wei GBA palette (RGB555, at most 15 colours plus transparency per sprite). Some of it was also edited or extended: the hero's guard, kneel, jump and fall frames are new, and backgrounds were split into props and re-tinted per time of day. Licence terms checked on 2026-10-04.

## Characters

| Use in game | Asset | Author | Licence (as stated on the page) |
| --- | --- | --- | --- |
| Hero (the old master) | [Samurai 2D Pixel Art](https://xzany.itch.io/samurai-2d-pixel-art), free version, reworked unarmed in Pixel Studio | Mattz Art (xzany) | Free for any game project, personal or commercial. Do not resell or redistribute as a game asset. No NFTs. Credit appreciated. |
| Training dummy | [Training Dummy 2D Pixel Art](https://xzany.itch.io/training-dummy-2d-pixel-art) | Mattz Art (xzany) | Same as above. |
| Ronin (ink, red and jade variants) | [Samurai](https://nastanliev.itch.io/samurai), "Midnight Slash" colourway | favi_gmdv, modified from [Martial Hero](https://luizmelo.itch.io/martial-hero) by LuizMelo | The base, Martial Hero, is CC0. favi_gmdv's page states no separate licence. |
| Crimson Fang (mid-boss) | [Fallen Order Enemy #1: Severed Fang](https://kiyoz.itch.io/fallen-order-enemy-1) | Kiyoz | Free and commercial use, may be modified. Do not redistribute or resell on its own. **Must not be used in AI creations, so it stays out of the Pixel Studio.** Credit appreciated. |
| The Unyielding General (boss) | [Samurai Boss: Pixel Art (Full Moveset)](https://oliveiramiro2.itch.io/samurai-boss-pixel-art-full-moveset) | oliveiramiro2 | **No licence stated.** Ask the author before any commercial release, or replace this asset. |

## Backgrounds

| Use in game | Asset | Author | Licence |
| --- | --- | --- | --- |
| Mountains, clouds, Fuji, sakura, house, pagoda, grass | [Tiny Pixel Japan Parallax Background](https://lyniadesign.itch.io/tiny-pixel-japan-parallax-background) | LyniaDesign | Any commercial or non-commercial project, may be modified. Not to be resold or redistributed, even if modified. Credit appreciated. |

## Sound

| Use | Asset | Licence |
| --- | --- | --- |
| Palm impacts, blade rings, plate and gong hits, bell, thuds, gate | [Impact Sounds](https://kenney.nl/assets/impact-sounds) by Kenney | CC0 |

All other sounds are synthesised in WebAudio: the qi bells, booms, whooshes, the reverb and the music.

## Fonts

| Use | Font | Licence |
| --- | --- | --- |
| UI text | [Ark Pixel Font](https://github.com/TakWolf/ark-pixel-font) 10px by TakWolf | SIL Open Font License 1.1 |
| Brush kanji (無為, 斬, zone glyphs) | [Yuji Boku](https://fonts.google.com/specimen/Yuji+Boku) by Kinuta Font Factory | SIL Open Font License 1.1 |

## Original work in this project

These were all built for Wu Wei, mostly in `tools/art/*.py`:
- The palette and the day/night (yin/yang) swap table.
- Sky gradients, sun and the taiji moon.
- Bamboo forests, ground strips, platforms, torii, lantern, talisman gates and the sign scroll.
- Every HUD and FX sprite.
- The hero's extra frames: the whole unarmed Master set (idle, run, jump/apex/fall, midair roll, guard, air guard, deflect, air deflect, gather, release, dash, the 3-pose execution, settle, hurt, kneel). These were made in Pixel Studio from the Mattz Art base. See `art/studio/` for every job's prompt and result.
- All synthesised audio.
- Game code.
